Friday, October 31, 2025

#12 The Use of Diegetic Sound in A Quiet Place (2018) – Research

    The opening sequence of A Quiet Place (Day 89, the general store sequence) uses diegetic sound almost exclusively, making the audience immediately hyper-aware of every single noise. The scene’s high stakes are based on the premise that creatures hunt by sound, turning every small diegetic noise into a potential death sentence.

    Carefully planned diegetic sound will make a film opening feel more realistic and immersive because it grounds the audience directly in the character's sensory experience. In horror, this technique is potent:

    1. It Establishes the Rules: By making the sound of bare feet or a jangling toy the loudest, most important element in the scene, the film quickly trains the audience on what to fear. The audience understands the world is governed by silence, and they start to "play along" by holding their breath, which increases their connection to the characters.

    2. It Heightens Tension: When the soundscape is mostly silent, every little diegetic cue—a creaking door or a sudden cough—is amplified and felt as a threat. The realism comes not from the sound being familiar, but from the reaction to the sound being intensely real, creating a powerful sense of shared anxiety between the audience and the characters.




Thursday, October 30, 2025

#11 Visual Mood Board for My Horror Film Opening — Research



    The text mood board is essentially a visual rulebook that guides how the film will look, ensuring every part fits the scary mood.

    For costumes and props, the mood board means we use very few bright colors, choosing only dark grays, muted blues, and blacks for clothes to match the shadows. Any red is saved only for blood or a specific moment of danger. Props like tools or furniture must look old, dirty, and broken (showing decay) to make the world feel uncared for or oppressive. If a scene needs light, the props must be unreliable, like a flickering flashlight or a dim candle, to keep things suspenseful and unclear.

    For the setting, the board tells us to choose locations that feel isolated and trapped, such as deep forests, abandoned buildings, or tight, narrow hallways. The heavy use of low-key lighting means we will keep the entire set mostly dark. This darkness is intentional—it hides things and makes the viewer feel constant anxiety. Every choice, from the cracked paint on the walls to the dark mist outside, is planned to make the setting feel hostile and reinforce the overall sense of dread.


Wednesday, October 29, 2025

#10 Movie Research — Research

    I watched a movie with my friends to try and get a feel of what a horror film is like. The movie I watched is called Winnie the Pooh: Blood and Honey, you can watch it free on Tubi.
 

Movie Summary

    This movie was released on January 24, 2023. The plot of the movie is that Christohpher Robin leaves Pooh and the others to go to college, this loss makes the animals despise him and other humans since without him, they have no food. Eventually, on the brink of hunger, they decide to each one of themselves, losing a friend and their humanity. When Christopher comes back with his fiancĂ© in hand, Pooh and Piglet kill his wife and keep Christopher to torture him. The movie fast forwards a few months with Christopher still in captivity; a group of girls go to the woods where Pooh and Piglet are for vacation. The first one to be killed (I forgot her name) is one of the girls who lost her way to the cabin and, I think, got thrown into a woodchipper. The next one of the girls to die is Lara, who was outside in the jacuzzi by herself. Afterwards, the rest of the girls run away and eventually killed one by one. In the end, all the girls die; however, they managed to help Christopher escape. His death was never shown though, so it's safe to say he might still be alive. 

My opinion and review


    The movie was a great idea, but that's mostly what it was, in my opinion. The plot needed some alterations, but overall, it was good. When watching this movie, the characters made me mad, they just kept running horns first into the danger. The group of girls acted so stereotypically; Alice helped a lot by killing Piglet with the sledgehammer though. They had such amazing settings: the house, the forest, the run down gasoline station, Pooh and Piglet's cabin...

    The masks make me uncomfortable, they look fake. To me, that's both a good and bad thing. I know I would be terrified if someone with a cheap mask was looking at me through the window. The props and editing were amazing too, the deaths and torture devices all sounded and looked so real.



Monday, October 27, 2025

#9 Video Gameplay — Research

     Me and my friends played a video game together to try and get a feel of what it's like to experience horror first-hand, the closest to that we can get without having to spend like 60 bucks in a haunted house or a horror themed escapee room is to play a game. The game was about staying in a motel, and it was packed full of mystery, topped off with a wild turn at the end.

     This game started off very strong: a suspicious setting, eerie music, weird people... Like this one. This random guy just opened our motel room and said it was his room; we were room 6 and he was room 9. The thing that made us suspicious of him is because how did he open our door without our key? We also went to check the reception desk, and the door to the room that was supposedly his was still there. How does he not have his room's key?

     We never got this guy's name, so his name was quite literally "Suspicious Neighbor", even though he wasn't the suspicious one. We first met him because he was playing his music super loudly, we heard it all the way from the other side of the motel. Can you believe this guy? But later, he was really sweet and warned us about the motel and told us that many people have died there. He was helpful but at the same time, he wasn't. He just made us a little more worried and cautious, because why would you ever tell a random stranger that? As if the motel itself wasn't a huge scare factor. Then, he died! We thought someone killed him because they found out that he warned us about the killer, but it was not that.
     The motel manager was pretty nice too, a nice balm for the tension. But oh-oh. Plot twist! He died too! Who kept killing at the people that were the actual good ones. It did not help that there was some random guy with his head stuck in a literal pot. I thought he was the crackhead killer because he never popped up except for only one scene, but no, just a businessman that appeared throughout the whole game only once. He was quite literally irrelevant.

     I had a screen recording of us running away from the actual perpetrator, but it didn't work because the file's too big. I have to work on that. The twist was that the actual murderer wasn't anyone at all that we suspected, it was some random wendigo that came from nowhere. In the end, it was a super-natural horror. The actual monster itself wasn't the scary part of the game, it was more the chase itself and the timer it gave us to stay safe until backup arrived. We ran super slow and the wendigo was a lot faster than us; that was the real horror.

     This game showed me exactly how I can structure my 2-minute film opening. The psychological part--making us worry about the suspicious neighbor and the motel manager--was a perfect slow burn. I want my film opening to do the same: spending the beginning building human based mystery and tension, leading the audience to suspect the wrong person, much like the game did with the "businessman in a pot." The game's real impact came from when the supernatural twist (the wendigo) appeared. The chase is the real gold. The true horror wasn't the monster's design, but the feeling of being outmatched in a race against the clock, and that's the intense energy I want to capture in my opening.

Sunday, October 12, 2025

#8 The Decision Blog — Planning

    For my group members, it will be me, Victoria Castellat, and Leanette Diaz. I will be the one filming and editing while me and my team members will divide research and planning equally between the three of us. Me and my group members will choose to make our final film opening a hybrid genre drama and horror. According to my last blog in the Horror part, horror themes are flexible and abundant but mostly focusing on eliciting suspense and fear; similarly, drama likes to cause the audience to lean forward in their seats awaiting what's next—a complimentary pair of genres. As for codes and conventions I plan to use camera work, editing style, sound, mise-en-scene, themes; regarding whether I'm going to use horror's codes and conventions or drama's codes and conventions is a translucent section even for me. However, horror's sound is something I'd like to use, and I'd like to challenge the mainly soft and slow pacing of drama's editing style. Right now, me and my team don't have an agreed backup genre, but if I had to choose, I'd say a teenage genre. We barely know much of what we really want to do since all our ideas are scrambled up, so I'd say our target audience would be people who like horror movies. Horror attracts people who like horror movies I suppose. We have this one idea but I'm not sure we're 100% going to stick with it. Breaking it down: it's a story about a family of royals who are essentially killing each other to get the crown while trying not to get caught by their father and the other people in the monarchy—although I'm not sure we'll stick to that since I can't detect where the horror part comes in, it just seems mostly drama. Regarding that idea, there's not really much stereotyping, but if you think making royals snobby and willing to do anything for power if stereotyping, then yes, there is. The wanting power, willingness to do anything for the crown, and tyranny of the characters could affect how the audience may see each character with both hatred and sympathy, since each character kills but they might also be killed. Challenges, I'd say out scheduling, it's hard to get them to come over to my house so we can plan and because our schedules don't quite compliment each other's, and I'd hate for our final film about royalty be filmed in the school's campus. As for strengths, we're creative, so if this plan doesn't work, we'll concoct something else. 

#7 Exploring Genres Blog — Research

    We have many genres that me and my group want to try out, however, if we narrow it down to just three, the three genres under this would be the most relevant to our film opening ideas. Personally, I think drama and action are easy genres to incorporate into our ideas.

Drama

    Some key camera work techniques are closeups (help focus on facial expressions or important objects), long shots (show the subject and surroundings, providing a broader perspective), over-the-shoulder shots (capture conversations between characters), high-angle & low-angle shots (create dramatic effects and convey emotions), and bird’s-eye shots which are captured from above (usually with a drone, offering a different viewpoint). The editing style for drama films is primarily characterized by a measured pace that prioritizes emotional tone and character development. Editors usually use longer shot durations and fewer cuts to allow the audience to fully take in the actor’s performances and the slight changes in emotion within a scene; however, this rhythm is deliberately changed, the pace may quicken to build tension during a crisis or be slowed down to well show the passage of time of a character's journey. Regarding sound, music sets the emotional atmosphere of a film, it also provides cues about a character’s personality and emotional state. Music allows actors to convey complex feelings that might be challenging to show through words alone. The lighting in drama films pertains of high contrast (accentuates drama by creating stark distinctions between light and shadow), soft lighting (used more in romantic dramas, and creates a warm & inviting atmosphere), directional lighting (by focusing light from specific angles, filmmakers can highlight emotions and draw audiences’ attention to subtle facial expressions), and color temperature (creates a sense of comfort and passion if warm, melancholy or suspenseful if cool, and realistic is neutral). Dramas often explore themes that deal with emotional struggles or emotional trust: family & relationships usually contain divorce, grief, trust, and loyalty; identity contains growing up, finding purpose, gender, and belonging; morality & justice would be betrayal, guilt, truth, and legal conflicts; society & class would show inequality, racism, poverty, and war.

    This snapshot is from the movie Sinners (2025). Here in this scene, it’s filmed in a wide shot. The color in this scene consists of warm tones such as yellows, oranges, and browns to create a sense of comfort that bellies the impending doom. This movie is a horror movie combined with drama, thus the standard focus and low-key lighting. 

Drama Film Idea:

    Nivaldo is completely motionless, sitting on the edge of the bed in a wrinkled, expensive suit. He is staring at a small, brown paper bag on the nightstand. His face is pale and etched with weariness, but his eyes are intensely focused on the bag. The only sound is the low, steady hum of the air conditioning unit. He lifts his hand toward the bag, then drops it again. A gentle knock comes at the door. Nivaldo freezes. He doesn't move or speak. The knock repeats, slightly louder, insistent but not aggressive. Slowly, Nivaldo rises and walks to the door. He doesn't look through the peephole. He unlocks the deadbolt, turns the knob, and pulls the door open. Standing there is a woman, Hidase, looking equally drained and tense. There is an unmistakable history of pain and intimacy between them. Hidase walks past him without a word and stands silently by the foot of the bed. Nivaldo closes the door but doesn't lock it. He gestures with his chin toward the brown paper bag on the nightstand. Hidase slowly walks over, picks up the bag, and holds it lightly. They lock eyes. Neither of them speaks a single word. Hidase's eyes are filled with a desperate, unspoken question. Nivaldo simply shakes his head once, a subtle, almost imperceptible gesture that carries the weight of a devastating decision. Hidase closes her eyes briefly in acceptance, then walks back to the door, the small bag clutched in her hand and quietly exits. Nivaldo remains standing there, alone in the room, the door clicking shut behind her.

Horror

    Some camera work techniques are P.O.V shots (places the audience in the shoes of either the victim or the killer/monster), handheld shots (implies a lack of control, chaos, and danger, often used during chase or attack scenes), zoom (a push towards a character’s face or an object to create tension and pressure), Dutch angles (tilting the camera diagonally to symbolize instability), close-ups (isolates a part of the body to emphasize fear or intensity), tracking shots (smoothly following a character from behind as they move through a dark or confined space, and dolly shot (used to follow a character through a chase scene). The horror editing style uses jump cuts to cause an abrupt transition between two very similar shots, rapid cutting to create frantic pacing during scenes such as chases or fights and crosscutting to cut between the threatened character and someone else for a sense of dramatic irony. The sound usually consists of harsh or discordant music to create a sense of discomfort and unease, they also like to emphasize sudden and loud—often sharp—noises to punctuate a jump scare and prompt a physical reaction. Diegetic silence amplified vulnerability from the character and the imminence of the threat. Some sound effects include creaking doors or distorted screams used to heighten the threat the perpetrator poses. Mise-en-scene consists of low-key lighting, cool color palettes, uncanny settings, weapon props, and scary costumes. The themes horror films mainly explore are psychological (madness/sanity: the fear of losing one’s mind), supernatural/cosmic (threats that defy natural laws such as ghosts, demons, ancient evils, werewolves, or vampires), body and health (infections—like a zombie apocalypse—or mutation like in Human Centipede), and common narrative elements (where a group of girls go somewhere and they’re attacked by some serial killer).


    In this scene of the movie Bring Her Back (2025), it’s an over-the-shoulder shot over Andy’s shoulder to try and make the audience focus on the state Oliver’s in. This movie would fall under the supernatural subgenre, since the reason Oliver’s eyes are red is because he’s the host of a demon. The main colors in this specific scene are mixed, desaturated, and red. There’s a high contrast in lighting and light coming in from the right side. There’s a standard focus to help the audience look more at the state Oliver is in rather than everything else, since it’s not that much relevant. 

Horror Film Idea:

     A young woman, Chloe, is sitting in a small, laundromat late at night. The room is dimly lit by a single flickering fluorescent bulb, and the constant, rhythmic churn of the washing machine dominates the soundscape. Chloe is scrolling through social media, laughing quietly at a video. She pulls her clothes from a dryer, folding them neatly. She sends a text to a friend: “ima call u in a bit, im doing my laundry and these lights suck so bad, its lowk kinda scary đź’””. She puts her phone down on the top of a machine. The rhythmic clunk-clunk of a nearby, old washing machine starts to slow down, becoming erratic. Chloe looks up, annoyed that some person’s laundry is making a ruckus, and walks over to the machine. She peers through the round glass door. Inside, the clothes are a dark, unidentifiable tangle. She hears a faint, wet scraping sound coming from inside the machine. As she leans closer, a streak of what looks like dark, matted hair brushes against the inside of the glass door. Chloe steps back, heart pounding, snatching her phone off the machine. She checks the time thinking it’s late and she’s hallucinating, but notices her phone is turned off, when it was originally at full battery. She looks from her phone back to the washing machine, which is now completely silent. The scraping sound is gone. She takes a step back, the camera lingers on the terrifying silence of the room.
    

Action

    Camera work used in action films consist of quick tilt/whip pans (rapid, blurring movement of the camera across a scene used to convey fast-paced chaos, disorientation, or a sudden shift in attention), tracking/Steadicam shots (smooth, continuous movement, often following the protagonist though a complex environment to emphasize fluidity, skill, and forward momentum), low-angle shots (the camera is positioned below the subject to make them appear more taller, dominant, and heroic/menacing), close-up shots (focusing on an object or feature to highlight determination or focus), crane shots (capture the scale of destruction or vastness of the setting), or P.O.V shots (to place audience in the action). Editing style: fast-paced cutting (short shot durations with frequent cuts to create urgency or adrenaline), parallel editing (builds momentum towards a climax), and slow motion. The sound consists of pounding score or percussion to set a high energy pace, exaggerated sound effects to provide higher quality, and music to build tension. Mise-en-scene emphasizes high-contrast lighting and urban or exotic locales that allow for complex stunts, while props (weapons, vehicles) symbolize power and technological prowess. Symbolically, these films explore themes such as clear-cut Good vs. Evil conflicts, often centered on themes of Redemption or Revenge, with the protagonist embodying individual skill triumphing over overwhelming institutional or physical threats.



    In this screenshot of Chappie (2015) this is a over-the-shoulder shot with the angle being a low angle to Vincent—the one with the gun—and making him appear more dominant. The focus is standard focus since the background is slight blurred, making sure the audiences’ attention is entirely locked onto the sharply focused Vincent and his weapon.

Action Film Idea:

    Chloe races through the crowded school courtyard, clutching a small flash drive containing illegally acquired exam answers. She needs to get it to a specific friend before the end-of-lunch bell rings. She is suddenly tackled from behind by Marcus, a student hired to stop the leak. Chloe quickly scrambles away, leaving Marcus briefly stunned. The chase is on! Chloe uses her environment, vaulting over a low railing and quickly weaving through a dense group of students near the cafeteria entrance. Marcus, relying on brute force, simply shoves students out of his way, staying right behind her. Chloe reaches a flight of outdoor stairs and slides down the central railing instead of taking the steps, gaining a slight lead. She bursts into the quiet locker corridor, where the bell is just about to ring. She slams into a corner, expecting a clear run to her friend, but Marcus, having taken a different route, is already there, blocking the path. Chloe realizes she's trapped between him and the ringing bell.

Reflection

    Cut of the three genres I chose to write about, in my opinion, I think that the most achievable one to execute is horror because it’s such a flexible and common genre; there’s a myriad of subgenres for horror, personally, I think that is a movie is scary—no matter what it’s containing—it’s horror. All three of the genres I chose to blog about excite me the most because they all have something to do with eliciting adrenaline and suspense in an audience, so naturally they’re all pretty exciting. With the resources I have, in general, horror might be the most difficult to do; but if I were to pick which is the hardest among the four plot ideas then I’d choose horror as well.


Sources

#46 Oh my gosh... It's about time!

"Goodbye everybody, I've got to go" -- Bohemian Rhapsody by Queen ░░▓░░░░▓░░░░▓░░░░▓░░░░▓░░░░▓░░░░▓░░░░▓░░░░▓░░░▓░░ It's o...